Hocus is an extremely minimalistic game with no other features than 50 levels of mind warping puzzles to complete. It’s an optical illusion platformer where you play a small red cube running along the corners of a wide variety of impossible shapes. Your goal is to lead the cube into a tiny red hole buried at an angle in each of the puzzles. To solve it, you can either try to trace a path backwards from the end with your eyes or use trial and error to hopefully guide the cube home to its cavity. Sounds simple, but things can get a tad tricky at higher levels. Thankfully there are no timers within the puzzle, giving you ample time to solve it.
Many tricks up its sleeves
The game definitely warps the mind of players, trapping them into thinking one face of the shape is pointing outward when in fact, as you travel further along, it is pointing inward. Players stuck on a level should refer to the black dot above the puzzle that indicates possible directions the red cube can take once it reaches a point.
It’s hard to describe the concept of the game in words so I’ve included a gif below. Once you witness it in action, it will make complete sense.
What could have been better?
One thing the game could improve on is the reliability of swipes, I wasn’t sure how big or small a swipe had to be and often had to try several times before the cube listened and travelled in the direction I wanted. Since the game plays on the dimensions of the shape, my cube was frequently hidden amongst the twist and turns of the puzzle, making it super frustrating figuring out where I was at, often muddling my memory about the path I intended to take it on.
Although there are no frills to the game like leaderboards and other modes, the game is still fun to play and has a brilliant concept.
Tips to get you started in Hocus
- Try to trace a path back from the destination to plan your cube’s movement.
- Always refer to the black circle at the top for available routes.
- Don’t give up!
- An optical illusion platformer with 50 levels to complete.
- Players will constantly be tricked into thinking one side of the shape is facing outward and discover it actually faces inward once they travel on it.
- Controlling the cube takes some getting used to
Source for Images : In-game screenshots, Hocus trailer